Hydrate

Support users to improve decisions about health, particularly water consumption, through nudge stimulations.

Role
  • Concept Development
  • User Experience
  • Interface Design
  • Prototyping
Duration
  • 1 Month
Hydrate - Case Study

Background

An Unrealistic optimism — by the end of the day, when we reflect the amount of water we consumed, we are always confident that we have had water more than enough. But not really. Low drinking water consumption impacts the physical performance and cognitive functions. Moreover, blood is largely made up of water too, so drinking plenty of water is good to keep it healthy and moving freely.

Healthy Heart
 Boosts Brain Power
Blood Normalizer
Healthy Skin

The Challenge

How might we nudge users (without being extremely obstrusive) to remind them to drink water at regular intervals throughout the day?

Design an appropriate prompt that can lead to a chain of desired behaviours by indicating or reminding users to perform a task through a nudge. Research shows that the physical space around us shapes people’s behaviour. Many of our decisions are made unconsciously, and how small ‘nudges’ can have large impacts.

SOLUTION

Wearables are always on the body to track users goals and daily updates. Keeping in sync with the experience of the iWatch’s activity rings feature, I designed an integration for hydrate to the health native app. The watch will closely monitor and track the blood flowing through veins and arteries. It will then nudge you to drink fluids at regular intervals.

WATER INTAKE LEVEL

Through motion sensors, everytime the user pick a glass or a bottle to take sips, it detects the arm movement and marks the rise of hydration to meet your set goal

Hydrate
Hydrate

HOW DOES IT WORK

The iWatch activity app relies on arm motion and to track movement and by making sure that Wrist Detection is on. It also largely relies on the blood flow and prompt users according to blood circulation level.

SIMPLE REMINDERS

Share a healthy life by persuading your friends to drink more water. Nudging involves subtly changing the structure of the environment without limiting choice.

Hydrate
Hydrate

User Journey

Hydrate User Journey

User Research

I got a chance to speak to a few friends about their experiences and I briefly conducted observational study, by focusing on questions like:

  • How many times of day do users most engage with their watch?
  • What are their primary tasks?
  • How do they share content with others?
  • What motivates people to perform specific tasks, like moving, standing, etc?
Hydrate User Research 1
Hydrate User Research 1
Hydrate User Research Sketches

USER TESTING

I conducted around 6 individual interviews each lasting 18-20 minutes, to probe if the app adds value, any barriers and user thoughts while interacting with the prototpe.

OUTCOME

Even though it was a short period of time, a deep dive into user study would have been helpful. High level insights from the feedback session was that there are chances of ignorance if the nudges get excessive.

Hydrate Outcome