BookMyShow Fanhood

Launching a new business vertical for BookMyShow, Fanhood is a merchandise store for fans to buy and support their favorite bands, movies, teams and more.

Role
  • Product Design
  • Prototyping
  • Usability Testing
Duration
  • 11 months
Team (Design)
  • Niyati Kothari
  • Asmita Deshmukh
  • Kausalya Priya
Team (Developer)
  • Pradeep
  • Prashant Kamdar
Team (Product Manager)
  • Shruti Sharma
Fanhood - Logo Image

Company Overview

Founded in 1991, BookMyShow is India's largest movie and event ticketing company. Introducing Fanhood, a platform for users to buy movie merchandise and fan collectibles. A wide variety of Marvel, DC, Disney, Superheroes and much more is now online on the BookMyShow Fanhood Store.

Objective

Understand user psychology with respect to fan merchandise across pan Indian Tier-1 cities in order to identify the different target group and their motivations. Also, to provide a comparative analysis of the type of fan merchandise purchased and their purchase journey across different categories like Movie, Sports and Music.

Fanhood - Research Process
Fanhood - Brand Visibility
Fanhood - Screen

RESEARCH METHODS

Field Study

During this study, we went to a physical store and observed people. Contextual observation were done to understand what a user is doing or thinking while in the store which resulted in qualitative observed data.

Interviews

Conducted around 25 individual interviews each lasting 30-45 minutes, to probe users belief, desire, barriers and experiences of their current and aspired merchandise journey.

Surveys

Sent survey to 10000 BMS users and got data of 1500. Survey was sent to gather quantitative data of BMS users in relation to their existing merchandise journey.

Who are buying?

Atleast 32% of BookMyShow transactors buy/bought merchandise. This is higher for Sports and Events transactors by 13%

  • Approximately 5% of BookMyShow transactors who buy merchandise could be Crazy Collectors, the rest are Casual buyers.
  • 25-30% of the transactors who do not buy Merchandise could be Potential buyers
  • Parents of Kids who are a fan of Cartoons and SuperHeroes
Fanhood - Who are buying?

What are people buying?

70% of the participants buy apparel

  • Most bought — Movies & TV Series: Apparel, figurines, utility | Sports: Jerseys Music: T-shirts and posters | Kids: Apparel, Utility, Toys
  • Utility vs display items — Crazy collectors buy more display items than Casual Buyers. Casual buyers buy merchandise for daily usage.
  • Most bought themes — Superhero/cartoon characters; TV Series and characters; Sports players and teams; Music artists and bands; Popular Indian Movie actors
Fanhood - Themes

"The GOT monopoly set was INR 6000 in India but it was INR 2000 in US, so asked my friends to get it from there"

"I am a big fan of Varun Dhawan? But there are not merchandise available. I only have posters and Magazines"

"Everyone is supporting one team, it gives a vibe of you are part of something, it gives an adrenaline rush when you are shouting for one team and giving them social respect"

Indian vs. International Market

There is a perception that the products bought abroad has a better quality. Participants have bought merchandise in abroad for quality, price,
authenticity and availability.

USER BEHAVIOR MAPPING

Emotional Factor

Kids of age 5-8 develop an emotional connect with the cartoons or characters and have a favourite one, and want all their merchandise to be of that cartoon/character. (quilts, water bottle, tshirts etc.) Parents like to surprise kids with gifts or experiences of their favourite cartoons or characters. It makes it a safer choice to buy since kids would definitely like them.

Social Pressure

Kids at the age of 9 -10 become conscious of what their friends think or do, which affects their choices. They wear merchandise if they are popular in the friend circle and not if they are considered too kiddish.

Is the behavior different when the merchandise is a gift?

Dwayne said his wife is a Harry Potter fan. He purchased the Harry potter mat since he would want some utility too. He wanted to get a secret squad figurine as another gift but he found that they figurine was not detailed out properly; but since it was on sale and he had a budget constraint he got it. He said he would never get such item for a 'collector'

Expert opinion

People ask feedback from 'experts' who know more about the particular category in decision making

Decision Makers

Decision making for gifting is different: Price and utility becomes important. The average price for a merchandise gift ranges between INR 500-1000

THE CHALLENGE

How might we design the merchandise buying experience, to gain trust on the quality of products sold, for fans based in India?

Empathy Map

Fanhood - Empathy Map
Fanhood - Persona

Ideation and Use cases

Wireframes

Fanhood - Themes

Design System

Mobile App Prototype

Desktop Navigation Prototype

Fanhood - Themes

User Testing

My team and I conducted rounds of user testing with an effective framework. We recruited users based on their shopping preferences for both, web and mobile. The objective was to identify barriers while participants are performing the main tasks.

Based on realistic scenarios for each section, we provided the task, requested users to think out loud while performing the tasks. While conducting the tests I focused on observing the user and trying to decipher the subtle nuances of their behavior, their words and the hidden meaning behind them. Later, to analyze and evaluate the testings, I used and excel sheet to code the data and dive deeper into the real problems.

Fanhood - User Testing

Outcome

While working closely with the product team to conceptualize product features for web and mobile, I learnt to translate them into high fidelity designs that meet product feature goals. From managing end to end designs engagements and translating user insights into high fidelity design experiences, I was responsible for designing guidelines, the product shot guidelines and how these images would appear on the app and website.

When I was working on this project, I was very excited to see how the product was turning out at each stage of iterations and moulding it together to introduce the initiative to the Indian population.

I would like to thank my design and development team for the endless efforts and putting in time to bring the product together.